![]() Yeah, I've got quite a few discs now, too. I have to use a cataloging program just to figure out what disc something's on. It takes way to long to search every disc.ġ.5 Beta works perfectly with my 83+ and 89Ti. I got TI Connect version 1.5.3 like two weeks ago. Is this "new" version like 1.5.4? Too lazy to download a 18 MB file.I hate 384 Kbps DSL. When I bought the TI-89 Titanium (89T) last month, it came with TI-Connect version 1.5.2 (beta?). (I could be wrong, but I don't think so.TI isn't big on putting up minor version numbers.) are you saying that TI has released a somewhat out-of-beta version, such as version 1.5.3 or above? What I mean is, at the homepage, it said that TI has released TI Connect 1.5, but again, I wasn't sure if it's the same version I bought (1.5.2) or there's a newer version. I've been waiting for a version of TI Connect that would work with my TI-86. I just wish I could figure out how to post to a mailing list, because I'm having some difficulty. ![]() The Mac OS X install covers only *goes to check* 10.6 megs. Granted its only v1.1, but its works flawlessly. Most of you probably don't remember me so I'm off to go get some sleep. Oh, I have an 80 GB internal and a 250 external dirve. Dent in my storage space? Ha, not even a spit. I am gald to see that the community is alive and kicking still. Though I'm not active very much here, I'll never let my HW1 89 and V200 die. Note that only english version is available with 1.5, with French you can only get 1.3. Haven't tried other languages but i think it's the same. So, I started dabbling in Lua scripting for SRB2 about a year ago this month, and CD Sonic was the first project I remember working on. I took all the sprites I could find from Sonic 1 and Sonic CD to create a barebones character upon which I could construct custom abilities. Needless to say, it wasn't a particularly impressive project, nor did I ever have the intention of bringing it to the Message Board. Yet for some reason it was quite popular among the people I showed it to, and soon it somehow became an uncommon but fairly present mod in many public servers. There are several different versions and edits floating around at this point in fact as I was writing this post I stopped to check the Master Server and, sure enough, I found a server playing with someone's edit.īecause it became so popular, I've decided to release a definitive edition onto the Message Board! I'm aware that sprite rip characters are generally frowned upon and I would be lying if I said it wasn't an awkward thing for me to submit, but I've done my best to make up for it by including a plethora of fun abilities. I tried out this WAD, and it is, indeed, very fun to play with. The spring spawn and Chaos Emerald abilities are entertaining and definitely make this character unique. However, I do have a few things to say.ġ. I know that the Sonic 1 and CD sprites were a bit purple, but they were still blue. I know that this can be changed in Multiplayer by simply changing the player's color, but I think the default color should still look more blue. ![]() Some tweaks to the character palette could help do that.Ģ. Sonic's front-facing running (not dashing) sprites look very odd, mostly because they aren't facing completely forward and seem a bit messy. Also, one of the frames seems to have an ugly dark outline, for some reason. The standing and running sprites are fine, though, but I think they look a bit unpolished. And about the Super Sonic sprites, I don't know if it was the best choice to use Sonic 3's sprites as a base. I mean, they do look good, but it would look a bit more fitting with Sonic 2-styled sprites instead of Sonic 3-styled ones.ģ. I've noticed a glitch with the 7th emerald's power. We plan to bring you this functionality as soon as possible in a later release.If you throw the emerald at the floor instead of at a ceiling or wall, you will teleport successfully, but you'll be stuck in one of the falling frames until you switch your ability, jump, or do pretty much anything that can get you out of the running/dashing frames. Additionally, any personal skill plans you have already saved will remain in the database, and will in fact be accessible if logging in on a PC during this waiting period. This will not affect access to the skill catalogue or certified plans, however. The release of EVE Online’s native mac client is coming soon – and while we’re excited to bring this new and improved EVE experience to macOS, we’d also like to pre-emptively notify you that the Personal Skill Plans functionality of the new skill interface will not be accessible in the native client upon its release, due to external factors beyond our control – meaning that players will not initially be able to either create or save personal skill plans, nor save a shared plan.
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